The game starts in a very simple way, giving the player the opportunity to choose one of two characters, something justified when we are facing a game that merges two worlds. The gameplay is mostly a legacy of Mega Man. The roots are deep and this is the biggest goal in this production, but it will be enough to stand out and position as a game emblematic, beyond the nostalgia and retro challenge that is normally associated? Since it is a game that exudes retro and 8 bit passion for the pores, but is that enough? Its composition is much closer and aligned with a classic NES cartridge than a renewed Azure Gunvolt or Mighty Nr. If this is the vocation of both studios, aiming at the retro and continuing to develop under a classic design and art, why not try new challenges? Perhaps Mighty Gunvolt Burst is an interregnum to something greater or simply the desire to consolidate this devotion to the classics.
It is true that not all went well with the latter, the game directed by Keiji Inafune, also known for being the creator of Mega Man, and who until a few years ago was one of Capcom’s most prominent producers, but the same cannot be said by Azure Striker Gunvolt, which in its animé, retro and platforming tone achieved a space worthy of mention. Owner of the Azure Striker Gunvolt franchise, it would be a matter of time before Inti Creates, a Japanese studio known for hosting, among its staff, Capcom members who worked on 10 Mega Man games, creating a game in conjunction with Comcept studio, led by Keiji Inafune and responsible for Mighty Nr. Mega Man is still a reference that this production is not able to dethrone.
A combination of efforts between two studios.